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Yesterday, Valve appear that it has shipped more than than 500,000 Steam controllers since unveiling them in Nov. While that number sounds initially impressive for a brand new panel and operating system, a closer assay reveals it's actually pretty bad.

Said analysis comes courtesy of Ars Technica, who contacted Valve to confirm that the 500K effigy includes Steam Machines, all of which ship with a Steam Controller. Toss in SteamOS users who may take purchased a controller separately and people who bought more than 1, and the actual number of Steam Machines sold since the platform formally launched last November could be significantly lower than 500K. That's an extremely low effigy compared with the millions of PS4s and Xbox Ones that Sony and MS take shipped since terminal November. While it may seem unfair to compare a make new platform to established franchises, Valve explicitly stated that it wasn't competing with PC gaming, simply targeting the living room console manufacture.

Valve first appear Steam Machines and SteamOS ii.5 years ago, to great fanfare and with 13 manufacturing partners. Valve then delayed the platform launch into 2015, which had the side issue of killing a great deal of manufacturer interest. SteamOS is nevertheless receiving bug fixes, feature updates, and improved GPU back up, but its small install base of operations and low sales could trap the platform in a death spiral. Weak Steam Machine sales ways lower developer interest and decreased willingness to launch on SteamOS. The platform may accept likewise been hampered by its lack of exclusive titles and a general dearth of AAA games.

One hitting difference betwixt the Linux-compatible titles and their Windows 10 counterparts is how quickly prices fall on the Linux side of the equation. By Page 2 of the Linux list, game prices have fallen to $xix.99. The Windows listing, in dissimilarity, is nevertheless pegged at $54.99 by the bottom of the second page. SteamOS has far fewer AAA games and many more indie titles, which may make developers nervous when they consider supporting the Linux-based operating system.

SteamOS solves a trouble that didn't need solving

Valve and SteamOS have done bang-up things for Linux gaming and encouraged the industry to support another major operating system. For most of the past 20 years, "Linux gaming" was practically an oxymoron, especially if you didn't use Wine. Cheers to Valve, that's no longer true; Linux gamers have a richer and more varied pick of games than they've ever had earlier.

The fundamental trouble with SteamOS is that it'southward trying to solve a problem that doesn't exist. Dorsum when Microsoft announced Windows 8, Gaben denounced the operating organization in the strongest possible terms.

I think that Windows 8 is kind of a catastrophe for everybody in the PC space. I think that nosotros're going to lose some of the meridian-tier PC [original equipment manufacturers]. They'll go out the market. I recollect margins are going to exist destroyed for a agglomeration of people. If that'southward truthful, it'south going to be a skillful thought to have alternatives to hedge confronting that eventuality.

OEM margins weren't the but affair Valve was concerned virtually dorsum in 2012. The unabridged push button behind SteamOS was predicated on the belief that Microsoft might lock game installations to the Windows Store or force developers to sell through its own platform. Such a maneuver would have been a catastrophe for Valve, which currently controls a pregnant share of PC gaming revenue. When that threat failed to materialize in Windows 8 or Windows ten, some of the burn went out of SteamOS. Information technology doesn't assist that the OS is as well much slower than Windows 10 in many games, fifty-fifty when testing titles based on Valve's Source engine.

If Microsoft had pushed such draconian rules from the offset with Windows 8, gamers might have responded past flooding to Linux and SteamOS. Since that didn't happen, the use case for SteamOS equally opposed to Windows is fundamentally weak unless yous're a PC gamer looking for a Linux-based console that tin run a wide variety of PC indie titles and a smallish handful of AAA games. At that place aren't a whole lot of people that fit that criteria. Unless Microsoft does something extraordinary evil, general gamers aren't too likely to choice up a console-like PC with limited support for AAA titles.

Valve and SteamOS take washed a tremendous job of establishing Linux as a gaming operating organization, merely SteamOS is in a tough place right at present. OpenGL and Vulkan performance withal lag Windows 10, at to the lowest degree in some titles, and OEM support for the Os has dropped off considerably since the initial annunciation. Valve tin continue to polish its Bone, simply it'southward not clear very many people are going to use it or even have the chance to buy it from a PC OEM as opposed to rolling their ain installation.